AI Insights · Timothy · April 2022
Top 5 Hack and Slash Apps in the US: Q1 2022 Performance Review
A look at the performance trends of the top 5 hack and slash apps in the United States during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 hack and slash applications in the United States showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these popular apps fared:
MARVEL Future Fight from Netmarble Corporation saw its weekly revenue peak at approximately $306K in the final week of December, followed by a decline to around $160K by mid-March. Weekly downloads started strong at 33.5K in mid-January but decreased significantly, reaching about 5.7K by the end of March. The app’s weekly active users also saw a decline from 211K at the end of December to approximately 158K by the end of March.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. experienced a notable fluctuation in its weekly revenue, peaking at around $879K in the last week of February. Weekly downloads remained relatively stable, ranging from 10.3K to 15.9K throughout the quarter. The number of weekly active users showed a slight decrease, starting at 138K in late December and ending at approximately 127K by the end of March.
Darkness Rises: Adventure RPG from NEXON Company had a more stable revenue trend, with weekly revenue hovering around $27K to $43K. Weekly downloads varied, reaching a high of about 10.4K in mid-March. The app’s weekly active users increased from 26K at the end of December to a peak of 35.5K in mid-March, before settling at 31.2K by the end of the quarter.
Punishing: Gray Raven by KURO TECHNOLOGY (HONG KONG) CO., LIMITED saw its highest weekly revenue at approximately $223K in late December, dropping to about $57K by the end of March. Weekly downloads showed a slight decline, starting at 6.9K and ending at 5.5K. The app’s weekly active users also decreased from 29.4K in late December to around 25K by the end of March.
Finally, GUNDAM BREAKER MOBILE from Bandai Namco Entertainment Inc. had relatively stable weekly revenue, peaking at around $72.6K at the end of December and maintaining an average of about $56K throughout the quarter. Weekly downloads saw a peak of 7K in early January, and weekly active users remained steady, fluctuating around 17.8K to 21K.
These insights, provided by Sensor Tower, highlight the dynamic nature of the hack and slash app market in the United States. For more detailed analytics and trends, visit Sensor Tower’s platform.